top of page
lipciavateamarpo

Gang Beasts Download By Apunkagames





















































About This Game Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City. Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode. Gang Beasts is published by Double Fine™ and made by Boneloaf, a small independent game studio making a series of experimental multiplayer party games. 6d5b4406ea Title: Gang BeastsGenre: Action, Adventure, Casual, IndieDeveloper:BoneloafPublisher:Double Fine PresentsRelease Date: 12 Dec, 2017 Gang Beasts Download By Apunkagames It's really bad.. Fun as \u2665\u2665\u2665\u2665 with friends. This game has no way of telling you what the controls are there is no keybinding options and to a new buyer it would seem like the game was never intended for pc very disappointed because this game seemed to have promise and i have always wanted to play it but you cant even get on and play with a friend by yourselves without going through hoops and bounds.. All i wish for is that they would revert the changes to music and how the character functions. I Honestly loved this game and had always wanted to play this and when i finally did i was sooooo happy but this was in 2016. Since then they made a lot of changes which i didn't agree with at the time besides multiplayer. they have change how to the character arms will always follow other player which makes it harder to actually fight them ironically and made it almost impossible to climb things. I will not recommend this game until they revert a majority of the changes they have made. also i really wish they would bring back some of the maps and songs that they got rid of.. Wheres my faza?. does anyone know how to get a refund on this game?. This Game used to be fun, but all the recent updates have buggered up the physics, and the game seems to have way more input lag now. Buy "Stick Fight: The Game" instead. https:\/\/store.steampowered.com\/app\/674940\/ Patch notes for the Gang Beasts 0.3.0 alpha builds: It has taken significant resources to prototype and implement the character customisation system as significant game functionality needed to be rewritten to work with configurable character parts, the 0.3.0 alpha build released with this post, has a functioning character selection screen with a set of sample character costumes for testing (including the existing Kigurumi characters, and a selection from the new Wrestler / Luchador and other miscellaneous outfits).The 0.3.0 alpha build replaces the 0.1.5a "stable" alpha build as the default build on Steam Early Access (the 0.1.5a build is available for download through the Steam "BETAS" tab as a legacy build for the Early Access community to compare the gameplay, performance, stability, and other game content of the last Unity 4.x build with the Unity 5.x builds).The 0.3.0 alpha build also replaces the 0.2.6c “unstable” build until the logic for the prototype “break” and “race” game modes is rewritten to work with the character customisation system (the “break”, “race”, “king of the hill”, and “capture the flag” game modes will be exposed for testing in a coming “unstable” alpha build).The 0.3.0 alpha build also has an improved camera system, a new particle effect system (for the fire on the ‘incinerator’ stage), new post processing and colour grading effects, the first versions of the significantly revised UI and menu systems, numerous modifications to stages (a rebuilt ‘incinerator’ stage, and modified ‘buoy’, ‘girders’, and ‘fans’ stages), and new running, standing headbutt, front slide, rear slide, and sitting character moves.For reference the full character customisation screen is disabled in the 0.3.0 “stable” alpha build as the UI does not currently protect against conflicts between costume parts, a version of the full character customisation system (with support for saving customisations) will be exposed with other prototype game stages and content in the coming “unstable” builds.The modifications and fixes made in this build are: added character selection / join game screen added a standing headbutt move (tap the button mapped for ‘duck’ to headbutt) added a running move (hold the button mapped to ‘jump’ to run) added a front sliding move (hold the button mapped to ‘duck’ when running to front slide) added a rear sliding move (hold the button mapped to ‘kick’ when running to rear slide) added a sitting move (hold the button mapped to ‘jump’ when stationary to sit) added a setting for enabling / disabling Xinput (to support more than four Xinput devices to be used concurrently) - this setting has been disabled as more testing is needed added preset Wrestling / Luchador clothing and mask selections (for testing) added preset miscellaneous clothing selections (for testing) added post processing and colour grading to game stages added rebuilt ‘incinerator’ stage added new menu music[soundcloud.com] added basic Steam API support added setting to enable / disable exiting the game with game controllers (if enabled press the ESCAPE key to exit to the game menu when in game) modified climbing implementation (to make characters feet contact with surfaces when climbing) modified fullscreen implementation (to test support for Nvidia Game Stream service) modified object and enemy targeting systems modified character system to more accurately identify kill volumes modified B side music for the ’chute’ and ’girders’ stages modified audio levels and triggers replaced previous fire particle effect with an improved fire particle effect replaced the previous game manger systems with rewritten game manager systems replaced the prototype game camera system with an improved game camera system replaced music for ‘incinerator’ stage replaced fade transition implement with a rewritten solution (to fix the transition failure issue) fixed character explosion issues in some contexts fixed music warping transitions removed status bars removed the rear and front railings from the ‘fans’ stage removed stairs from platform ends on ‘subway’ stage temporarily replaced previous water and buoyancy system with a placeholder system (while compatibility issues with the new water and buoyancy system are fixed) temporarily removed the ‘cat’ kigurumi due to an issue with skinned meshes. Gang Beasts Train Update Changelog (build 1.0.5): Information on Gang Beasts Train Update. Patch notes for the Gang Beasts 0.6.0 unstable beta build: Since the last Gang Beasts build was published in July we have been working with Coatsink to migrate the official Gang Beasts servers to a scalable low latency hosting solution, we have also made a series of significant optimisations and modifications to progress the performance and stability of the matchmaking , UI, and character systems. We have been testing potential 0.6.0 builds with Coatsink, Double Fine, and support from a QA team at Babel since the start of September, the matchmaking system, new server architecture, networking scheme, and costume fixes are at a stage where we need to test at scale to identify issues that are difficult to find when testing in the office.Currently we are working on standardising the optimised UI, localisations for French, Italian, German, Spanish, Brazilian Portuguese (support for other languages is planned), costume fixes, post processing, achievements, a modified implementation of the current camera system (built on Unity Cinemachine procedural camera system), and additional game modes (the 0.6.0 unstable build has the first public implementation of the local gang game mode, the gang mode is not supported online currently).The 0.6.0 build as an unstable beta with this post for testing and patching before it can replace the current default Steam build (build 0.5.7a), to test the 0.6.0 build right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the "unstable" option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’). Please note the 0.6.0 unstable build has been explicitly made for stress testing servers and only has support for the melee (local and online) and gang game modes (local only) and has some UI settings and other content disabled. We are testing stage wins in preference to stage rounds in the 0.6.0, the implementation is similar to the previous implementation but a new stage is loaded after each stage win (currently the win parameter is set to 2 wins for public online games and limited to 1-4 wins in local and private online games. The key modifications and fixes made in the 0.6.0 unstable Early Access beta build are: added a force that applies when releasing grabbed characters and objects (the force is applied in the same velocity vector as the released character or object (making throws more forceful) added an limited input deadzone to mouse input (to ignore small mouse movements and minimise conflicts with other input sources) added contextual support scripts to dynamic objects to improve stability, and character and object interactions (dragging, lifting, hanging etc.) configured stages to use the modified targeting system (significantly lowering the number of hidden colliders in each scene) fixed an exploit where devices with support for rapid-fire buttons gamed the concussion system fixed an issue that erratically applied movement forces when jumping from climbing states fixed an issue where the grab system could fail to reset temporary joints in some contexts fixed an issue with character sliding movement that could lock the character in an endless sliding state in some contexts fixed an issue with concussion length scaling fixed an issue with force and direction calculations (to make glancing blows less frequent and increase the number of successful blows) fixed an issue with the character system that gave NaN and INF errors (triggering a fatal exception) modified force parameters for the character support geometry increased physics stability modified inertia tensor properties for character body parts to stabilise character on character interactions (and other interactions) modified physics calculations for damage to account for optimisations to the character movement system modified score sequence to render on stage end with background blurring (currently implementation disables input soon after the win state is met, this will be reviewed in a coming build) modified secondary character moves (diving headbutts, dropkicks, and sliding kicks) to carry more damage, failing to land a more forceful move can concuss the assailant temporarily modified the character costume colour cycle sequence from yellow, green, blue, red etc. to red, blue, green, yellow etc. modified the character movement system to optimise performance and standardise mass, drag, and force parameters modified the character systems to remove tags use and string comparisons (to reduce the number of game object in scenes and improve scene loading times) modified the characters arms configurations to minimise contexts where arms can get stuck behind characters heads modified the hoisting implementation for climbing to inherit the direction of character movement modified the pause menu to limit input to the device the menu is invoked from modified ropes on the ring stage to stabilise interactions with characters and objects modified the targeting system to remove the need for assistive geometry and set hierarchical priorities for body parts, objects and surfaces (assistive geometry is still used for specific contexts)The key issue with the 0.6.0 unstable Early Access beta build are (this list will be updated as we collate information on issues): camera rotation in game menus can over rotate in some contexts message strings can clip stage and character geometry parameters for rope break tolerances need modifying to make breaking less difficult escalation patterns for some stage need modifying to improve gameplay. Patch notes for the Gang Beasts 0.3.1 "stable" and 0.3.2 "unstable" alpha builds: The modifications and fixes made in the 0.3.1 "stable" build are: added specific tests for removing characters forced into tunnels on the ‘subway’ stage modified SSAO settings for each stage modified specific post effects parameters on game menu (to limit the scope of post effects) modified Colour grading for all scenes modified character SFX volumes on the game menu modified the minimum and maximum distance parameters for the game cameras in each scene modified the Unity launch dialogue to not open on OS X by default modified trigger volume detections modified character system to remove characters that become unstable on the 'subway' stage modified train colliders to reduce the potential for erratic physics on the ’subway' stage fixed an issue that could stop character’s from exiting the grab state fixed an issue that could stop character’s from exiting the slump / standing states (if the character enters a concussive state when slumped) fixed an issue that stopped modifications to the graphics settings menu from writing / saving fixed an issue that made the drop kick damage modifier not apply fixed an issue with the AI spawning system in the ‘waves’ mode (which stopped AI enemies from spawning if the game mode is played multiple times) removed the Xinput menu setting (as the menu setting for enabling / disabling Xinput support needs more testing to stop the disabling Xinput process from triggering an exception)The modifications and fixes made in the 0.3.2 "unstable" build are: added numerous punch SFX added spatialisation to character falling SFX modified / increased brake threshold for grab state modified / lowered character jump height modified / lowered head-butt damage modified / lowered the length of character concussions modified / replaced shaders that demonstrated conflicts with Unity 5.3 / Open GL 4.1 modified / replaced the A side and B side music on the “ring” stage modified build number text to ignore image effects on menu modified “incinerator” scene to remove / recycle objects that fall in to fire pit modified character system to limit the number of wall jumps that can be executed in sequence modified the climbing and targeting systems to make executing the rope climbing mechanic easier modified the fire simulation on the “incinerator” stage to ignore collisions (to optimise game performance) modified the lighting in specific scenes to work with the Unity 5.3 lighting system fixed an issue with character idle states not triggering fixed numerous Unity 5.3 stability issues with the fan implementation fixed Unity 5.3 UI scaling issues updated game project to Unity 5.3 (to use OpenGL 4.1 or Metal on systems with OpenGL 4.1 or Metal support)Please post feedback and game bugs on the 0.3.1 "stable" and 0.3.2 "unstable" alpha build thread if you see bugs in these builds.. Patch notes for the Gang Beasts 0.5.3 beta: Patch notes for the Gang Beasts 0.5.3p1 beta (published Thursday 16 February 2017). Information on the Gang Beasts 0.5.0 “unstable” build: Since the 0.4.4 build was published at the end of September we have been working closely with partners to iterate on the character, game mode, and networking systems for Gang Beasts and are now testing release builds for the Gang Beasts 0.5.0 beta.We plan to publish the 0.5.0 beta when testing ends, this should be in December but we can't set a specific date in December currently (as critical issues could still be found in testing).To force server compatibility we need to publish the 0.5.0 build concurrently with the Gang Beasts Dedicated Server tool and significant updates to servers.Please note the 0.5.0 build will replace the 0.3.4 and 0.4.4 Steam Early Access builds and game servers will be intermittently unavailable for an hour following the release of the 0.5.0 build (as servers are modified and restarted)Please note the Dedicated Server Tool will only support Windows operating systems initiallyOther Information. Patch notes for the Gang Beasts 0.5.4 betas: Patch notes for the Gang Beasts 0.5.4p2 beta. Patch notes for the Gang Beasts 0.4.1 “unstable” build: The list of modifications and fixes made in the 0.4.1 "unstable" alpha build are: fixed Yogscast Charity DLC costumes fixed an issue with characters not spawning randomly fixed an issue with the placeholder loading screen not dismissing when joining a game as a spectator modified the default game mode to 3 round wins (to win the stage) modified the game architecture to improve stability modified the placeholder loading screen to show the keyboard input reference if mouse inputs are used to start the game modified the spectating system to spectate until the the current stage ends (spectating players join the game when the current stage ends) modified the master server to prepare support for additional server geographies (in Asia Pacific, Europe, India, and South America)Please note there is no "stable" alpha build release with this post (the next stable release will be published when more optimisations and fixes have been made to the 0.4.x builds).Information on switching to / from "stable" and “unstable” branches

0 views0 comments

Recent Posts

See All

コメント


bottom of page